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Conjurer
20140227103354
Race Buvont, Lokemean
Specialization Ranged DPS, Crowd control
Weapon Staff, One-handed Scepter, Magic Bottle
Armor Medium – Leather with light mail
Traits Conjurers have long range and high DPS casting, but cannot sustain prolonged fights alone. With lighter defense and health, they are susceptible to being physically overwhelmed. Ideally put in support position and crowd-controlling, taking advantage of their long range.
Overview
Dueling
6
Instance Demand
6
Leveling
6
PvE Strength
6
PvP Strength
8
Team Support
8
Stats
Attack
8
Defense
6
Control
10
Support
4
Range
8
Sustainability
2
Note: The information below is from the Chinese site and is subject to change.
Long ago, the vast continent of the lonely west only Luo Gema steam technology civilization existed.
After being expelled as mankind east came here, one from the Department of Natural taboo dark magic spell Evolution, known as the black magic Ambassador, finally found breeding ground in the Mystic Church.
Arcanist growth is far more than that, during the development of the western kingdoms, some of the most obsessed with incantation Mystics stumbled upon a legacy of the ancient battlefield taboo incantation scrolls. Reading through several generations, these Mystic eventually mastered a lot of dark incantation taboo, and later they became known as Conjurers.

The Conjurers draw their power from beyond the grave, using enigmatic sorcery and steam technology to cast powerful spirit spells. Weavers of forbidden curses and inheritors of a shadowy realm, these unorthodox sorcerers fuse steam tech with powers of dark magic.  Formed under the auspices of a unified Isenhorst research division, the Conjurers were quickly incorporated into military professions.

Dwelling in a world of technology, the Conjurers dabble with powers of magic. Their sinister laboratories mix circuits and spells to reanimate cadavers and summon shadowy forces. Forbidden curses come forth at the hands of the Conjurer, reaping destruction and pestilence in its wake. They are an excellent long-range mage class with continuous casts and flexible tactical moves. Conjurers are well-suited to commanding positions and strategic management.

It is not well known when the practice of summoning power through incantation first began. Conjuring had existed for untold ages in Erlandir, going largely unnoticed by the Blue Robes Convenant. There came a time, however, when the rulers of magic realized the destructive and evil potential that conjuring posed, especially in the hands of the humans, and banned its practice as witchcraft. Those humans refusing to give up the use of conjuring fled Erlandir, and like many others found refuge in the land of Isenhorst.